![]() ![]() To make it easy you can set this to a very small area at the center of your map to make sure all the clouds are rendered and the rectangle does not interfere with your cloud mask as seen in the image Square Lines. The INNER_RECT defines a square with the set coordinations where no clouds will be rendered. SURROUND_MAP_INNER_RECT = #x-start, y-start, x-end, y-end Look for the below code in the file to alter the rendered area of the clouds. The file that controls this square and the exclusion zone can be found in common/defines/graphic/00_graphics.txt. This square also has a central exclusion zone so it is not rendering in the center of the map. This file is rendered within a defined square. See image White Layer for the expected result. Now you need to fill the selected area within this new layer with the color #FFFFFF. This new layer should be automatically selected. Without deselecting anything click Create a new layer in the bottom right of the screen. Apply effect at canvas bounds should be left disabled.Ħ. This defines the distance between the light cloud layer and the heavy cloud layer. I set the Contract By to 40 pixels but you can experiment with this. Now go to Select in the menu and look for Modify > Contract. With the yellow layer selected and using the Magic Wand Tool(W) set to tolerance 0 and Anti-alias disabled select the yellow part in the yellow layer. Now for the heavy clouds you want to first select the yellow layer. If you do it right the provinces.bmp file should no longer be visible in the view as you most likely dont want clouds over the playable area.ĥ. With the yellow layer selected paint over the map to define where you don't want the clouds to appear. Select the Eraser Tool(E), set Mode to Pencil. Move them into your mod folder's gfx/map/map_object_data/ folder and rename them to correspond with the vanilla locator files.Ĥ. Once locators have been generated, they will be saved in your documents/imperator/generated folder. Mapobjects.generategamelocators unit_stack Add locators in-game using the console commands: Give the province setup data in setup/provinces/yourfile.txtĥ. If the province is impassable: Add it to the impassable's list in map_data/default.mapĤ. If the province is not impassable: Add it to an area in map_data/areas.txt, if the area is new add the area to a region (map_data/regions.txt)ģ.2. Add the RGB values to the map_data/definition.csv file, with a new province numberģ.1. Add a new province shape with a unique colour to the provinces.png fileĢ. ![]()
0 Comments
Leave a Reply. |